A downloadable game for Windows, macOS, and Linux

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Controls:

Left Mouse Button - select / choose

Right Mouse Button - enable / disable gadgets


Your precious flower is under attack! Use your various gadgets to fend off enemies.

However, your gadgets need energy to operate.

Make sure to switch them off when they aren't needed.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorfoolsroom
GenreAction
TagsPixel Art, Tower Defense

Download

Download NowName your own price

Click download now to get access to the following files:

FlowerPowered_Windows.zip 23 MB
FlowerPowered_macOS.zip 32 MB
FlowerPowered_Linux.zip 38 MB

Comments

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(+1)

Super cool tower defense game! I love the energy bill mechanic. As with your other games, this one looks really nice!

(+1)

Very promising game, looking forward to see what this game will become. I like the artstyle and overall juiciness of the game, but players might be confused with the SNKRX game, which does looks the same.

From the gameplay perspective I do like building and vary upgrading ways, but don't like J/S system. I can see that each tower spend some energy each second, but seems like overall J spent depends on enemies killed too?  I can pass a few days without upgrading any towers, but each day my total taxes would be different. On later days I completely ignore my taxes, because I can't influence on that (disabling towers is not fun, especially if I've upgraded them).

I think energy system might be interesting, like building more flowers to generate energy (and connect them with the power lines, like in Mindustry), maybe some towers would drain energy from nearby towers or anything.

Also, please, do not stop the game when the window is not focused. Since I do nothing when fighting goes, it would be great if I can switch windows and do some other stuff on my PC.

I do enjoy this game and want to play it more in the future. Keep on keeping on!

(+1)

this is really good. nice job on all the effects, everything feels amazing on that front. the energy mechanic feels wrong though, as paying a tax after youve made money just feels bad but also has no deeper gameplay possibilities.

something much more interesting, for instance, and this is just an example of course, would be: shop with options to buy new towers or upgrades for existing towers, the shop can be rerolled, and you can gain interest between rounds if you decide to save money instead. this feels like a positive gameplay loop where youre always in control of whats happening and where there are strategic choices to be made regarding when to spend vs. not, whereas paying the energy tax just feels too disconnected from the earlier choice of putting down a new tower

other than that this is really great, i saw youre still working on this so hope you release it eventually. good job!

(+1)

Thanks for the feedback! Funny you mention that because that's actually the direction I'm currently trying to take the game in at the moment (in fact, inspired by your very own game)